General polish and game feel changes
General polish and game feel updates!
I've tweaked and changed some of the sound effects, added sounds where they were missing like the knife throw on the boss. I've also tweaked the camera manager to better frame and follow the characters.
One of the common feedback I was receiving was that the hits dealt to the boss didn't seem to have enough visual feedback, I've tried to address that in this update using physics based hit reactions and a little stronger hit stop effect.
I really liked the way hit stop was feeling so I added a bit of camera shake and also added the same for when you parry and you break the Boss' balance, it feels much better overall but feel free to share your feedback!
What's Next?
While working on the next boss, I got a little distracted by the overall progression and design of the game, I do really want to make this a boss rush but it can get very very frustrating very easily given how demanding the combat system can be for some players so I am figuring out solutions and designing a progression system. Update with the next Boss should be out soon, I am close to being done with it!
Community links
Join the Discord server, would love to know your opinion of the game!
Files
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I'll Be A Legend
Confront memories of old legends in order to become one yourself!
Status | Prototype |
Author | OneSilverLeaf |
Genre | Action |
Tags | 3D, Boss battle, Souls-like |
More posts
- Level and Art update!Mar 09, 2024
- UI Update and Bug Fixes #2Mar 02, 2024
- New Features #1Feb 27, 2024
- Balance changes and Bug Fixes #1Feb 21, 2024
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